using UnityEngine;

namespace Const
{
    public class ResPath
    {
        public static readonly string PrefabPath = "Prefabs/";
        public static readonly string BlockPath = PrefabPath + "Blocker";
        public static readonly string Item0Path = PrefabPath + "Item0";
        public static readonly string Item1Path = PrefabPath + "Item1";
        public static readonly string Item2Path = PrefabPath + "Item2";
        public static readonly string Item3Path = PrefabPath + "Item3";
        public static readonly string Item4Path = PrefabPath + "Item4";
        public static readonly string Item5Path = PrefabPath + "Item5";

        public static readonly string SpritePath = "Sprite/";
        public static readonly string AllFix = "All";
        public static readonly string Horizontal = "_1";
        public static readonly string Vertical = "_1";
        public static readonly string Explode = "_1";
        
        public static readonly string ConfigPath = Application.streamingAssetsPath + "/Config/";
        public static readonly string DataPath = ConfigPath+"Data.json";


        public static readonly string AudioPath = "Audio/";
    }
}
